Major strides forward today! We worked for many hours, and have some good stuff to show for our efforts.
After a bunch of false starts, David got the FFT stuff working, so in the background you can now see a cool yellow-y real-time spectrum analysis of the music track as it's playing--and it scrolls as it should, in time with the music!
I also reworked the input code so that now it handles attacks the way we want it to, and created our first attack! Right now it's a yellowy ball of particles that shoots out and damages anything in its way.
Now that we've actually got both our core gameplay mechanics working, we can begin to see how the game actually feels when you try to play it. It's...rather tricky, but in a good way (the difficulty we're testing it on is also pretty intense). Handling a constant stream of rhythmic bullets with one hand while also trying to coordinate attacks with the other seems to have just enough of that "two things at once" feeling that it's doable, but very tricky to get used to, and really works your brain. I like it! It reminds me of when I first started playing games like Sequence. In fact, you could say our gameplay is somewhat similar to that of Sequence in that you're forced to try and handle offense and defense simultaneously, but the presentation is much different...

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